- "Men, I just got word from our new Command. They said that thanks to our brave efforts in bringing Project Freelancer to justice, we can have full use of these former bases to continue our training exercises, until such time as they need them for more official purposes. Whatever the hell that means."
- —Sarge in Reconstruction: Chapter 19
Role in Plot[edit | edit source]
On one of the last days of Outpost 17-B's occupation, a Pelican crashed in the area. The Blue Army managed to secure the area first. Shortly after, the Blues succumbed to an infection. After no action from Blue Team was witnessed, a search team went to the base to discover the entire team had killed each other. Red Team brought equipment back to their base, which continued the infection.
The Red infection caused the team to "change". Soon they would walk anywhere no matter the restriction. After some of the team would "go crazy," they would be put in the cell, where they'd be fine. Eventually, the Reds, too, would kill each other. The remaining Reds were killed by the Meta leaving only one survivor, Walter Henderson.
Later on, Sarge and the rest of Red Team are awarded the empty base to continue their routine exercises. When Sarge and Grif leave with Caboose to find Tucker, the rest of the Reds defend themselves against the Meta. Eventually, Simmons, alone, is taken prisoner, until Sarge and Grif rescue him.
As time passes, the Reds and Blues return to Valhalla with Carolina, in search for the Director. While there, the Reds and Blues get into a quarrel with Carolina and Epsilon and refuse to help them kill the Director, resulting in Carolina and Epsilon leaving the area. Eventually, the Reds and Blues decide to assist the two despite the quarrel and leave Valhalla.
During The Shisno Paradox, Valhalla is revealed to have been turned into condos. The fate of Outpost 17-B is unknown.
Layout[edit | edit source]
The base started out as a two-story building until Sarge called Lopez in from Blood Gulch Outpost 1-B. Lopez then quickly created a lower level, or the Hologram Chamber. An elevator brings the Reds down to the HoloRoom. The room is able to create holographic versions of objects. The floor above the HoloRoom is just a big empty space. Above that room is a sort of balcony which has two "man-cannons" that can shoot soldiers to the opposite side of the canyon.
Rising very high up in the air and attached to the base is a huge spire. The spire is used as a communications tower, which was blocked when Red Team first inhabited it. This was fixed when Grif threw a grenade at the objects blocking the communications from sending. This also made Grif fall down the whole way. Outside the base are supplies, a Warthog (usually), and Mongooses. Behind the base is a large body of water and beyond that are several islands.
Trivia[edit | edit source]
- The base's power was on during Reconstruction. However, in Relocated, the Reds discovered the base's power had turned off.
See also[edit | edit source]
- Main article: Hologram Chamber
|Project Freelancer: 1-Blood Gulch: 1A 1B · 9-Sidewinder · 17-Valhalla: 17A 17B · 25-Rat's Nest: 25A 25B · 48-High Ground: 48A · ?-Desert Gulch|
|Federal Army of Chorus: 22-F.A.C. Outpost 22 · 37-F.A.C. Outpost 37|
|Unnamed: Battle Creek · UNSC Wind Power Facility · Danger Canyon · Timberland|