Board Thread:General Discussion/@comment-31102210-20170727030106/@comment-31102210-20170727032653

Now I know this sounds crazy, but hear me out. The Freelancers of some crazy stuff, and they have very specific tools and abilities to do this. But some things we see them do are impossible for normal humans, and only ever done by Freelancers is series.

First: Suits. It mentioned that the freelancer suits are more powerful than normal ones used by the project, as CT's is worth retrieving, while Captain Flowers' (I'll get to him in a minute) is not. These suits can contain full AI, and use equipment, both of which are only usable by Mjolnir Armor. Meanwhile, the sim troopers only ever hold one fragment, and their equipment requires help in installing and doesn't function right.

Second: Abilities. ODST's are the closest normal people can get to Spartans, and they cannot dual wield. Carolina, Tex, & North can. As for those crazy jumps and falls they do, not happening if you ain't spartanized.

Third: AI. Only Spartans have neural implants that can sustain an AI without suits, something only Freelancers do, and sim troops can't.

Fourth: Childhood. While some Freelancers talk about their childhoods, we never get any solid times, and all of them seem to be very early mentions. Match that to the Spartans. I's, were full aged marines, of which the Freelancers are not. II's were taken at 6, and didn't have 50 to lose. IV's were like I's. III's however, were pre-teens who were orphans or volunteered. That matches the fit for the Freelancers. And to boot, while I's and II's were low in number, and IV's to late to be in-War, III's had three classes of 300+, with most MIA due to two suicide missions, where more than 150 total were missing due to quote "special assignment".

Fifth: Size. Note how tall the Freelancers are to other people. In most cases, they Tower over normals. Only the Director and the mercs match them, of whom may be Spartans themselves. Note that Locus and Felix fought in the war, and having survived, very well might have been accepted into the Spartan-IV's. As for the Director, he claims to have been "unable" to fight, and yet had enough combat experience to know he wasn't a crack shot. And what geniuses do we know of in the UNSC that can't fight but look just fine? "Wash-out" Spartan-II's. Spartans who were, among other privileges, given the resources and freedom to do whatever they wanted to help win the war, their last names back, and AI's to assist them if requested.

Sixth: Not all of them had to be a Spartan-III. We know agent Texas was a robot, and Florida looked to be just a really good ODST. It's reasonable that the Freelancers only needed 30-40 Spartan-III's to run with, and ODST's, marines, and even Spartan-I's & II's to fill in those left to 50. And which Freelancer didn't get an AI or power, despite being on all the big missions? FLORIDA, the ODST.

Anyways, those are my thoughts. Please discuss.